![]() This command enables and disables (toggles) AI. This command causes every default empire to gain colonies, fleets and technologies (simulates the game in year 2400). This command adds the specified trait to the species with the specified ID. Use 'debugtooltip' to find leader IDs.Īdd_trait_species This command will add the specified trait to the leader with the specified ID. This command can be used to spawn a fleet of the specified ship. This command populates an entire planet with all of the specified species. This command can be used to add or remove (use negative numbers to remove) opinion from one empire to another. This command adds the specified ethic to the specified population.Īdd_opinion This command adds an anomaly category for the planet that you currently have selected in-game. This command activates the specified tradition. This command activates the specified ascension perk. This command instantly activates perks for all traditions.Īctivate_ascension_perk This command will print your current achievement status to the console. When 3DStats is enabled, your FPS and render time will be displayed on the screen. ![]() Here, append ” cheat” to the line, thus adding this option during the process launch of command will toggle (enable and disable) the 3DStats feature. Notice the TARGET LINK, which has the direct path and name of the Galciv3.exe application. Here, type in “cheat” and this will be added to the process launch of galciv3.įor those that do not have steam, you will need to create a shortcut item of the Galciv3.exe, and then right click on it and go to properties. After that, in the default General Tab, click on the launch options button. If you use steam, go to library and right click on the Galciv3 game, and you will see properties. For information on specific commands type help. If the console has opened, type help to see a full list of the commands. Once done, open the console with the default tilde(~) key, the key can be changed in input options. In order to either write cheats or use other console commands you first have to enable the debug console by adding the –cheat launch option to GalCiv’s executable file. but here is a workaround to help you all out in the mean time: In other words, you don't want pirates or civs you're at war with to pump out fleets of ships every turn. There is no fast ship build because after checking and writing my own test script for it, it will also affect all other players in the match/scenario as well. Works for governors automatically building too. Quick Research enables 1 Research to be completed per turn.įor Unlimited Money, enable it, wait one or two turns to generate money, then change the value under Current Money (4 byte integer), set it to something like 670000000 (670,000 in game), it will never drop or raise after that.įast Construction for planet improvements works as follows: With the cheat enabled, the first improvement in the queue automatically gets set to 1 turn for completion, so queue buildings, and the top of the queue will complete at the end of each turn. Unlimited Moves works with the following caveat: You will have to disable it once you've finished moving your ships so that you can end your turn. Morale Points of each type can only be modified once you've gained at least 10 points per Morale type (enough to unlock at least one "skill"). Load the table, start a game, use the hot keys. For those of you who use Cheat Engine as well as MAF's CE based trainers, there is a table for 2.60 that works for 2.65 (except for unlimited admins at least on my end since I only have the base game, probably works 100% if you have the expansion since this table was written for it): Everything else other than Unlimited Admins works on the base game at patch 2.65.
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